创建物品

学习如何使用 ModItem API 创建自定义物品、武器和配件。请确保您已先完成开发环境设置

基础物品示例

以下是创建自定义剑的简单示例:

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace YourModName.Items
{
    public class ExampleSword : ModItem
    {
        public override void SetDefaults()
        {
            Item.damage = 50;
            Item.DamageType = DamageClass.Melee;
            Item.width = 40;
            Item.height = 40;
            Item.useTime = 20;
            Item.useAnimation = 20;
            Item.useStyle = ItemUseStyleID.Swing;
            Item.knockBack = 6;
            Item.value = 10000;
            Item.rare = ItemRarityID.Blue;
        }

        public override void AddRecipes()
        {
            Recipe recipe = CreateRecipe();
            recipe.AddIngredient(ItemID.DirtBlock, 10);
            recipe.AddTile(TileID.WorkBenches);
            recipe.Register();
        }
    }
}

物品属性详解

所有常用物品属性的完整参考:

damage

修正前的基础伤害值

Item.damage = 50;

DamageType

近战、远程、魔法、召唤、投掷

Item.DamageType = DamageClass.Melee;

useTime

使用间隔帧数(越低越快)

Item.useTime = 20;

useAnimation

动画持续时间(通常 = useTime)

Item.useAnimation = 20;

rare

稀有度等级(-1 到 11,影响颜色)

Item.rare = ItemRarityID.Blue;

knockBack

击退力度(通常 0-20)

Item.knockBack = 6;

width / height

碰撞箱大小(像素)

Item.width = 40; Item.height = 40;

value

售价(铜币,100 = 1 银币)

Item.value = Item.sellPrice(gold: 1);

更多物品示例

创建远程武器

public class ExampleGun : ModItem
{
    public override void SetDefaults()
    {
        Item.damage = 25;
        Item.DamageType = DamageClass.Ranged;
        Item.width = 44;
        Item.height = 24;
        Item.useTime = 10;
        Item.useAnimation = 10;
        Item.useStyle = ItemUseStyleID.Shoot;
        Item.noMelee = true; // Important for guns
        Item.knockBack = 2;
        Item.value = Item.sellPrice(silver: 50);
        Item.rare = ItemRarityID.Green;
        Item.UseSound = SoundID.Item11;
        Item.autoReuse = true;
        Item.shoot = ProjectileID.Bullet;
        Item.shootSpeed = 16f;
        Item.useAmmo = AmmoID.Bullet;
    }
}

创建配件

public class ExampleAccessory : ModItem
{
    public override void SetDefaults()
    {
        Item.width = 24;
        Item.height = 24;
        Item.value = Item.sellPrice(gold: 1);
        Item.rare = ItemRarityID.Orange;
        Item.accessory = true; // Makes it an accessory
    }

    public override void UpdateAccessory(Player player, bool hideVisual)
    {
        player.moveSpeed += 0.1f; // +10% movement speed
        player.maxRunSpeed += 1f;
        player.GetDamage(DamageClass.Generic) += 0.05f; // +5% all damage
    }
}

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